Well, Ratchet & Clank is finally out in the theaters and pairs up with a new installment of the game!
I'm going to share what some of the development artwork looks like from this project where I primarily worked as a set designer (namely of the evil archetypes) with secondary roles in spaceship and prop design.
First detailed drawing of a potential Ratchets Bedroom, hanging in the rafters.
I worked on a handful of ships throughout the production, this one being an update to the classic Lombax design. Interior details below.
Lighting and mood exploration for the Robot Factory
Big Structure Breakdown
I used 3D to block out a majority of the large sets (see green image)
Designs of repeating set elements used around the factory such as lamps and barriers
A monster of a garbage chute and some control panel work for the launch bays.
More to come.
More to come.
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